Both stories are terrible by the way, and although players will be switching between different squadmates throughout both campaigns (more so in Catalyst), each campaign features its own main protagonist that players will quickly grow to dislike for different reasons. Players can play either campaign in the order that they like, but it’s my recommendation that you play in the above order since Spectre immediately follows the events of Catalyst (including a post-credits scene that directly connects the two stories). Remedy’s contribution to the CrossfireX proceedings consists of two connected story campaigns called Operation: Catalyst and Operation: Spectre, in which players step into the steel-toed army boots of operatives from two warring military factions, Global Risk and Blacklist, respectively. The fact that a completely separate game engine was used for the story campaign versus the multiplayer should be telling enough of what players can expect from this package as a whole, but we’ll get to that later. Remedy, who at the time was becoming accustomed to having teams working on multiple projects at once, partnered up on the project, but rather than using Smilegate’s CrossFire engine, the studio instead chose to use its own Northlight Engine, which was previously used to power 2019’s Control as well as 2016’s Quantum Break, the last Xbox-exclusive game that Remedy would develop alongside Microsoft as a business partner. It’s simply criminal what has occurred here and, based on the overall execution of this product, I cannot fathom why it even exists in the first place. Well, I’m willing to bet that Smilegate wishes all the above were true, but the honest truth here is that CrossfireX is a game that doesn’t know what it is, and the experience of playing its campaign and multiplayer components is akin to witnessing the love child of two wayward parents dumped unceremoniously on the doorstep of an orphanage. Given the limited install base of Xbox units worldwide versus that of its console rivals and the significantly wider PC market, however, such a bold Xbox gambit on the part of Smilegate is highly unlikely, but you never know. There might also have been a desire on the part of South Korean publisher Smilegate to simultaneously differentiate this new game from its wildly popular 2007 tactical shooter, CrossFire (which to this day is still one of the world’s most played PC games by player count thanks to its success in Asian markets), as well as pre-emptively crown CrossfireX as its next-generation successor. The title has also been taken off Microsoft's Xbox store, and Smilegate is offering refunds on any purchase made in the last 14 days as of February 3.What does the “X” in CrossfireX stand for? Is it meant to be a “cool-sounding” 1990’s-inspired acronym for “EXTREME?” Or perhaps it’s intended as a sort of Xbox-specific branding similar to how the word “Super” was applied to many Super Nintendo ports of multi-platform games back in that same era? CrossfireX is an Xbox Series X|S, Xbox One and Xbox Game Pass after all. Players will be able to enjoy the game until May 18, 2023, at which point it will become unavailable. Smilegate Entertainment, the developer behind the 2022 Xbox exclusive tactical shooter CrossfireX, has announced its decision to shut the game down. During and since its early 2022 launch, CrossfireX has been heavily criticized for its lack of polish, poor controls and UI, and mediocre campaign. ![]() CrossfireX is also now unavailable to purchase on Microsoft's Xbox store, and has been removed from Xbox Game Pass.Refunds are being offered to anyone that spent money on the game in the last 14 days as of February 3, 2023. Both the game's single and multiplayer content offerings will become unavailable after the shutdown.Smilegate Entertainment, the developer behind the Xbox exclusive shooter CrossfireX, has announced its plan to shut the game down on May 18, 2023.
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